Wild Shot

Magic used by Gunner / Rifleman
Type: Active
Category: Normal
Cooldown: 2 Turns
Duration: n/a
Action Power Cost: 150

Fires magic-charged bullets at the enemy.
Deals random damage.

Notes

Combo count is increased on hit as if it were a physical attack.
Damage done to affected enemies is random within a range.

Gunner / Level 1 - 19 Rifleman

Hit: First two in Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach over enemies
Max Skill Level: 90

Gunner (I) / Level 20 - 49 Rifleman

Hit: First two in Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach over enemies
Max Skill Level: 90

Gunner (II) / Level 50 - 79 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach over enemies
Max Skill Level: 90

Oichi / Level 80 - 99 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 90

Oichi (I) / Level 100 - 119 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 90

Oichi (II) / Level 120 - 129 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 100

Oichi (III) / Level 130 - 139 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 100

Oichi (IV) / Level 140 - 149 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 110 (PvE/TBS) - 100 (PvP)

Oichi (V) / Level 150 - 159 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 110 (PvE/TBS) - 100 (PvP)

Oichi (VI) / Level 160 Rifleman

Hit: Enemy Column (PvE/PVP) - 3x3 Cross (TBS)
Reach: Cannot reach 3rd enemy in full column
Max Skill Level: 110 (PvE/TBS) - 100 (PvP)

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License